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How Ray Tracing and Unreal Engine 5 Are Redefining the Cinematic Gaming Experience
There was a moment in my first playthrough of The Last of Us Part I where I stopped moving entirely. I was guiding Ellie through a flooded hotel lobby, and the light from a distant window cut across the dusty air, casting long shadows over the waterlogged carpet. It wasn't just pretty. It felt like a film still. That moment stuck with me because it proved that games could deliver a cinematic gaming experience without relying on traditional cutscenes. The medium had grown up.
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